* 'Display' icon and header image taken from Crystal icon set as provided by Everaldo.com under a GNU General Public License.
The Facebook port of Matchingo has now been committed to the repository on CodePlex. A zipped download of the release is available as well.
Matchingo (which was released almost 5 months ago - gasp!) has now been ported to Facebook!
Michael Urvan, a member of the Atlanta Silverlight Meetup, took the initiative to add on to the Matchingo codebase and make it integrate with Facebook. Matchingo high scores are now saving, and the high scores list can be filtered to show the leaderboards across all of Facebook, or just your own friends.
I am very stoked about these changes. I have been saying for a while now that global leaderboards in games are useless - I'm lucky if I'm in the top 25,000 users in most Xbox 360 leaderboards. Being able to see your scores against only your friends makes the game a lot more fun than if it were just one big board.
I hope to have Michael's changes added into the codebase on Codeplex soon. In the mean time, check out his blog entry on the port, and get out there and play against your friends!
The initial code drop of Matchingo is now available on CodePlex at matchingo.codeplex.com. This release contains the same functionality set as is currently featured in the Server Quest Contest, but the code itself has undergone major refactoring since that initial release.
The Matchingo codebase makes use of various technologies including:
It is my hope to hear back from others in the community that have interest in contributing to this open source project as well as to hear constructive discussions regarding how Matchingo can be improved going forward. Please help me spread the word about Matchingo, and please consider voting for Matchingo in the ongoing Server Quest contest and on SilverArcade.com.
I'm very proud to say that Matchingo is one of the 16 finalists in Microsoft's Server Quest Contest. You can go there now to vote on your favorite entries - the voting ends May 14th.
Also, Matchingo can now be found on SilverArcade.com - a gaming community site for gamers and Silverlight developers. If your going to be playing Matchingo, play it there so it can get up on the top played list - after you've voted on ServerQuestContest.com of course ;)
I also just put up a new build of Matchingo up on matchingo.com. There's not much to see, its really just a build after a weekend of cleaning up the code. It does have some changes to the particle effects, so if you were having framerate issues give it a whirl. Please let me know if you notice any major issues with it.
I'm hoping to get the source code posted by the end of the week - whether I get everything done I want done by then or not - so please check back later for that.
I am very pleased to announce the launch of Matchingo.com. Matchingo.com is the main hosting page for my new game Matchingo - a Silverlight implementation of a matching game.
Matchingo includes several features including the ability to replay every game you play, track all your high scores, choose from various card and background image sets, and more. Matchingo was developed using C#, Silverlight, and the Composite Guidance for WPF and Silverlight (aka Prism).
Matchingo will be competing in the upcoming Server Quest Silverlight game contest, and will be posted as open source in the coming weeks on CodePlex.
But enough of all that, go check it out!
Matchingo.com
